Amperlise
Assessments & feedback, simplified. A full-lifecycle platform for building test assessments and rich feedback forms — AI-assisted authoring, automated grading, participant gating, publishable visitor pages, and real-time analytics.
“Dreaming is fine, as long as you do it with your eyes open.”
Assessments & feedback, simplified. A full-lifecycle platform for building test assessments and rich feedback forms — AI-assisted authoring, automated grading, participant gating, publishable visitor pages, and real-time analytics.
Diagrams without the friction. A visual UML diagram editor built with TypeScript and Electron — sketch class diagrams on a clean canvas, keep structure readable, and iterate fast. Open source under the MIT license.
Escape a twisted nightmare. A first-person horror game set in a procedurally generated maze — survive the dark manifestations that adapt to their environment, evade hidden traps, and uncover the maze's secrets.

Handy tools for the Unity editor. A C# package that smooths out game-dev workflows — manage persistent game folders without boilerplate, create runtime audio with minimal code, centralize scriptable-object databases, and edit PlayerPrefs visually.
I'm Denis — a software engineer who ships across the whole spectrum: from a SaaS platform for assessments and feedback, to games and systems programming. I like problems where engineering meets atmosphere — systems that work flawlessly and feel like something.

Designing and building an assessments & feedback platform end to end: AI authoring, automated grading, visitor-facing pages, analytics. Currently pre-launch with a growing waitlist.
Building a visual UML diagram editor in TypeScript and Electron — open source under MIT, in active development since late 2025.
Built and maintained an open-source C# package for the Unity editor: game-directory management, runtime audio, scriptable-object databases, and a visual PlayerPrefs editor.
Built a first-person horror game set in a procedurally generated maze solo, from procedural generation and adaptive enemy AI to the Steam Early Access release. Development ended in 2024.